The Art of Theatrical Death

You will eventually be shot/hit while in-game. It’s a fact, but who said you can’t get your milsim boner on in the process? It has always been, and always will be, my belief that milsim is all about immersion. For those not in the know, milsim immersion is basically playing the role of a unit or NPC (non-playing character) as accurately as possible, immersing you and your fellow players in the game, mission or scenario. Immersion is quite easily achieved using such tools as uniform/weapon standards, tactics, language and for the sake of this article, even simulated death. In this article, I will be exploring all facets of theatrical simulated death in airsoft. I speak from personal experience, no more, no less.

Points of Interest

The Basics

Theatrical death can be summed up pretty easily actually. When you are hit, make it look as realistic as possible. Shocking, I know, but you’d be surprised how many players just toss up a hand, yell hit and walk off. Where’s the fun in that? I mean, you just spent upwards to $500 USD on kit, AEG, pistol, radio, GPS, etc and you’re willing to short change yourself by calling your hit as if you were in paintball? Total party foul! I urge you, remedy this immediately! Grab the spot you were hit, rag-doll (safely) to the ground and writhe in pain for no more than 30 seconds and milsim-die like a man! Read on for the how-to.

Medic Rules

Have you ever played a game/event where the medic rules just didn’t make sense? Or how about where the appointed ‘medic’ forgot the rules? As an organizer, it’s frustrating when your hard work to incorporate medic roles into games only to see it flop on an epic level. The challenges facing medic rules are giant