The Art of Theatrical Death

You will eventually be shot/hit while in-game. It’s a fact, but who said you can’t get your milsim boner on in the process? It has always been, and always will be, my belief that milsim is all about immersion. For those not in the know, milsim immersion is basically playing the role of a unit or NPC (non-playing character) as accurately as possible, immersing you and your fellow players in the game, mission or scenario. Immersion is quite easily achieved using such tools as uniform/weapon standards, tactics, language and for the sake of this article, even simulated death. In this article, I will be exploring all facets of theatrical simulated death in airsoft. I speak from personal experience, no more, no less.

Points of Interest

The Basics

Theatrical death can be summed up pretty easily actually. When you are hit, make it look as realistic as possible. Shocking, I know, but you’d be surprised how many players just toss up a hand, yell hit and walk off. Where’s the fun in that? I mean, you just spent upwards to $500 USD on kit, AEG, pistol, radio, GPS, etc and you’re willing to short change yourself by calling your hit as if you were in paintball? Total party foul! I urge you, remedy this immediately! Grab the spot you were hit, rag-doll (safely) to the ground and writhe in pain for no more than 30 seconds and milsim-die like a man! Read on for the how-to.

RPG-7

The RPG-7 came from the creative mind of Shoe, a fellow KDO teammate. He first designed an AT4 out of parts picked up from any hardware store. While it worked well, Lion Claws 6 was right around the corner and the team was going to be running as insurgents, hence the need for a more ‘authentic’ launcher. The technology used to launch the Zocker Darts has been around for ages (fueled by 40mm Moscart grenades), we just made it pretty. We initially thought about selling them, but didn’t want the liability associated with the level of stupidity we were seeing rise in our airsoft community, putting the proverbial nail in that coffin.

Function. The RPG is made mostly of items found in the hardware store and a few custom made parts. Keeping quasi-true to the real-steel RPG, our RPG uses “rounds”, each firing a single shot before having to be “discarded”. This round breech loads into the RPG itself and contains both the Zocker Dart and the Moscart propellant. We operate the RPG in 2-man rocket teams consisting of a shooter and assistant. The Shooter carrying the RPG loaded and the assistant carrying a vintage East German RPG-7 Gunners Ruck, which essentially carries the round, propane and a few extras.